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	<title>Comments for The Consummate DM</title>
	<atom:link href="http://consummatedm.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://consummatedm.wordpress.com</link>
	<description>Role playing, and well.</description>
	<lastBuildDate>Thu, 03 Sep 2009 17:05:35 +0000</lastBuildDate>
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		<title>Comment on On Continuity and Barney Stinson by Bill Bartmann</title>
		<link>http://consummatedm.wordpress.com/2008/04/17/on-continuity-and-barney-stinson/#comment-45</link>
		<dc:creator>Bill Bartmann</dc:creator>
		<pubDate>Thu, 03 Sep 2009 17:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://consummatedm.wordpress.com/?p=34#comment-45</guid>
		<description>Excellent site, keep up the good work</description>
		<content:encoded><![CDATA[<p>Excellent site, keep up the good work</p>
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		<title>Comment on On Continuity and Barney Stinson by Edward</title>
		<link>http://consummatedm.wordpress.com/2008/04/17/on-continuity-and-barney-stinson/#comment-35</link>
		<dc:creator>Edward</dc:creator>
		<pubDate>Tue, 05 Aug 2008 02:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://consummatedm.wordpress.com/?p=34#comment-35</guid>
		<description>a most excellent article. star trek has always driven me a bit crazy with its complete lack of continuity.</description>
		<content:encoded><![CDATA[<p>a most excellent article. star trek has always driven me a bit crazy with its complete lack of continuity.</p>
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		<title>Comment on The DM&#8217;s Role, Part 2 &#8211; Is Not by Dave</title>
		<link>http://consummatedm.wordpress.com/2008/04/16/the-dms-role-part-2-is-not/#comment-27</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 21 Apr 2008 19:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://consummatedm.wordpress.com/?p=7#comment-27</guid>
		<description>While I think you are correct regarding the decider role, DMs take caution: Make sure that consensus creation doesn&#039;t take up the majority of your session.

My group, (un)fortunately, is full of very experienced players. As a result, we can sometimes take a long time to come to a consensus. In that situation, it is best to have the DM take the rein and make a decision, and we can come to a consensus after the fact.</description>
		<content:encoded><![CDATA[<p>While I think you are correct regarding the decider role, DMs take caution: Make sure that consensus creation doesn&#8217;t take up the majority of your session.</p>
<p>My group, (un)fortunately, is full of very experienced players. As a result, we can sometimes take a long time to come to a consensus. In that situation, it is best to have the DM take the rein and make a decision, and we can come to a consensus after the fact.</p>
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		<title>Comment on Nomenclature, Part Deux by Tommi</title>
		<link>http://consummatedm.wordpress.com/2008/04/16/nomenclature-part-deux/#comment-25</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Thu, 17 Apr 2008 13:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://consummatedm.wordpress.com/?p=33#comment-25</guid>
		<description>I use &quot;participants&quot; when referring to the people participating in roleplay. Occasionally &quot;players (including/excluding the GM)&quot;.</description>
		<content:encoded><![CDATA[<p>I use &#8220;participants&#8221; when referring to the people participating in roleplay. Occasionally &#8220;players (including/excluding the GM)&#8221;.</p>
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		<title>Comment on The DM&#8217;s Role, Part 2 &#8211; Is Not by Tommi</title>
		<link>http://consummatedm.wordpress.com/2008/04/16/the-dms-role-part-2-is-not/#comment-24</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Thu, 17 Apr 2008 11:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://consummatedm.wordpress.com/?p=7#comment-24</guid>
		<description>I think it is everyone&#039;s responsibility to be the inspirer to each other. Other than that, you speak wisdom.</description>
		<content:encoded><![CDATA[<p>I think it is everyone&#8217;s responsibility to be the inspirer to each other. Other than that, you speak wisdom.</p>
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		<title>Comment on Countless Worlds &#8211; The Shadow Traders by Geek's Dream Girl</title>
		<link>http://consummatedm.wordpress.com/2008/04/11/countless-worlds-the-shadow-traders/#comment-19</link>
		<dc:creator>Geek's Dream Girl</dc:creator>
		<pubDate>Sun, 13 Apr 2008 16:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://consummatedm.wordpress.com/?p=32#comment-19</guid>
		<description>That&#039;s pretty cool! :)</description>
		<content:encoded><![CDATA[<p>That&#8217;s pretty cool! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Countless Worlds &#8211; The Shadow Traders by Tommi</title>
		<link>http://consummatedm.wordpress.com/2008/04/11/countless-worlds-the-shadow-traders/#comment-18</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Sat, 12 Apr 2008 06:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://consummatedm.wordpress.com/?p=32#comment-18</guid>
		<description>Good anf flavourful solution to resurrections.

Personally, I try to keep the price of such deals pretty explicit; one I used recently was &quot;Bring this girl to work as my apprentice, then I will tell you how to slay the giant.&quot; The girl just happened to be another player character&#039;s child, which sparked some tension later.</description>
		<content:encoded><![CDATA[<p>Good anf flavourful solution to resurrections.</p>
<p>Personally, I try to keep the price of such deals pretty explicit; one I used recently was &#8220;Bring this girl to work as my apprentice, then I will tell you how to slay the giant.&#8221; The girl just happened to be another player character&#8217;s child, which sparked some tension later.</p>
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		<title>Comment on Dungeon Masters, Game Masters, and Potatoes by Geek's Dream Girl</title>
		<link>http://consummatedm.wordpress.com/2008/04/10/dungeon-masters-game-masters-and-potatos/#comment-16</link>
		<dc:creator>Geek's Dream Girl</dc:creator>
		<pubDate>Thu, 10 Apr 2008 23:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://consummatedm.wordpress.com/?p=21#comment-16</guid>
		<description>I&#039;m cool with you calling players &quot;he&quot;.  But then again, I&#039;m also the kind of girl who will point out hot girls to my boyfriend when we&#039;re out on the town. ;)  I&#039;m just special.  (What kind of special is up for grabs...)</description>
		<content:encoded><![CDATA[<p>I&#8217;m cool with you calling players &#8220;he&#8221;.  But then again, I&#8217;m also the kind of girl who will point out hot girls to my boyfriend when we&#8217;re out on the town. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   I&#8217;m just special.  (What kind of special is up for grabs&#8230;)</p>
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		<title>Comment on The Mega Man Model by roleplay</title>
		<link>http://consummatedm.wordpress.com/2008/04/10/the-mega-man-model/#comment-15</link>
		<dc:creator>roleplay</dc:creator>
		<pubDate>Thu, 10 Apr 2008 16:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://consummatedm.wordpress.com/?p=19#comment-15</guid>
		<description>I like calling it the &quot;Lego&quot; model, myself - modularizing the components of your campaign into little blocks and snippets that are easily recognizable, and can combine together to form familiar aspects.</description>
		<content:encoded><![CDATA[<p>I like calling it the &#8220;Lego&#8221; model, myself &#8211; modularizing the components of your campaign into little blocks and snippets that are easily recognizable, and can combine together to form familiar aspects.</p>
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		<title>Comment on The Mega Man Model by Tommi</title>
		<link>http://consummatedm.wordpress.com/2008/04/10/the-mega-man-model/#comment-14</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Thu, 10 Apr 2008 16:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://consummatedm.wordpress.com/?p=19#comment-14</guid>
		<description>&lt;blockquote&gt;Implemented poorly, this can make your campaign stale and predictable.  Used well, I think the Mega Man Model can form a strong backbone to a campaign, allowing the players to feel like they know aspects of the world without ever having experienced it, allowing both the Players and the DM to more fully engage the campaign.&lt;/blockquote&gt;
That? Very clever. The primary method I had thought of and used for creating familiarity are references to real world cultures (or caricatyres of them). Alternatively, standard D&amp;D dwarves are fairly well defined. Using repetition is indeed a good idea.</description>
		<content:encoded><![CDATA[<blockquote><p>Implemented poorly, this can make your campaign stale and predictable.  Used well, I think the Mega Man Model can form a strong backbone to a campaign, allowing the players to feel like they know aspects of the world without ever having experienced it, allowing both the Players and the DM to more fully engage the campaign.</p></blockquote>
<p>That? Very clever. The primary method I had thought of and used for creating familiarity are references to real world cultures (or caricatyres of them). Alternatively, standard D&amp;D dwarves are fairly well defined. Using repetition is indeed a good idea.</p>
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